Your light
Level 1Swipe to roll. A short swipe stops at the next turn; a full swipe rolls to the wall. You only see what your light reaches, and paths you’ve explored stay faintly lit.
New things show up as the mazes grow. The first time one appears, the game places it near the start and explains it. Here’s the whole list.
Swipe to roll. A short swipe stops at the next turn; a full swipe rolls to the wall. You only see what your light reaches, and paths you’ve explored stay faintly lit.
A beacon that’s always visible and hums louder as you get close. When it’s off screen, an arrow at the edge points the way. Every run is timed.
Widens your light for the rest of the run, and the camera pulls back a little. They add up, to a limit.
You roll much faster for 15 seconds. Your ball streaks and its trail stretches while it lasts.
Cherries, berries, candy and cake take time off your run. They’re tallied up when you reach the exit.
A rare one you keep for later. Tap the Surge button to send out a shockwave that reveals a wide area and knocks out every enemy it reaches for 15 s. Rivals caught in it go blind for a few seconds.
They fire missiles along a wall on a timer. Get hit and you’re thrown to the far end and stunned for a moment.
They wake up and hunt your light. If one catches you, you’re sent back a stretch, and it vanishes to reappear somewhere else.
Closed eyes mean it’s safe to pass. The ring around it counts down, and its eyes flicker just before it wakes.
Purple bricks block a passage until you shoot them down. They often stand on the way out, so a wall of bricks is a good sign.
Roll in to jump somewhere else in the maze. Used portals change colour. If you see one, you’ll probably need it to reach the exit.
Turrets that turn to face you and open fire down the corridor, pushing you back. Swipe fast to push through, or slip past while they cool down.
Tap the mine button to drop one where you are. A Shadow that touches it falls asleep; a rival is stunned for 3 s. Up to 2 at once, and each takes 10 s to recharge, starting from the beginning of the run.
Tap a rival or a Shadow to shoot. The bolt aims ahead of a moving target but flies straight, so a quick turn still dodges it. It also breaks bricks and sets off mines.
Unlocks after level 10. Race friends with a room code, get matched with other players, or practise against bots.
Everyone races the same maze, and the first out wins. Shadows and Sentries go after every racer, and close finishes get a slow-motion replay.
After a hit you’re protected for a moment, so nobody can stun you twice in a row. The shield blinks faster as it runs out.
Extra blaster shots, first come, first served. You can carry up to 7; your blaster still reloads one on its own.